Baby Shark Universe
  • Baby Shark Universe
    • đŸ“ŖProject introduction
      • 🌃1.1 Baby Shark Universe with Metaverse
      • 🤩1.2 Establishment of ecosystem based on a strong IP
    • 📊Market analysis
    • 🌐Baby Shark platform and ecosystem
      • â™Ÿī¸3.1 Game-friendly interface metaverse
      • 🔓3.2 Blockchain and metaverse
        • â›“ī¸3.2.1 Baby Shark Universe with blockchain
        • đŸ—ŧ3.2.2 Baby Shark Universe Platform Architecture
        • đŸ”¯3.2.3 IMX blockchain
      • 🌎3.3 Features and ecosystem
        • 🎮3.3.1 Game and content
        • 👚3.3.2 Housing, customizing, and role experiences
        • â™ģī¸3.3.3 Metaverse ecosystem
        • 💰3.3.4 Virtual economy
        • 🔆3.3.5 Decentralized governance
    • đŸĒ™Token economy
      • 👀4.1 Summary
      • â„šī¸4.2 Token information
      • 🧩4.3 Token distribution
    • đŸ—ēī¸Roadmap
      • 🏁5.1 Milestones
      • â˜‘ī¸5.2 Roadmap details
    • 🧑‍🤝‍🧑Team and advisors
      • đŸ‘Ģ6.1 Team
      • 🤝6.2 Initial partners
    • đŸ‘ĨCommunity and partnership
      • 🙌7.1 Partnership for ecosystem expansion
    • 🔜Update strategies
      • 1ī¸8.1 Beginning of civilization - 1st update
      • 2ī¸8.2 Development of civilization - 2nd update
      • 3ī¸8.3 Configuration of society - 3rd update
      • 4ī¸8.4 Expansion of metaverse - 4th update
    • 📌Obligation of legal notice
  • GUIDE
    • BSU Linkin Guide
    • BSU Guide (English)
  • Q&A
    • Q&A
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  1. Baby Shark Universe
  2. Update strategies

8.1 Beginning of civilization - 1st update

PreviousUpdate strategiesNext8.2 Development of civilization - 2nd update

Last updated 1 year ago

Through the 1st update, we support by allowing users to naturally experience the metaverse and experiencing the basic play guide and open-world ecosystem of the metaverse. This update includes P2E token distribution around content related to game elements, such as adventures and gathering.

The 1st update is composed of primary industries, and provides stories and quests around occupational groups such as "farmers, hunters, fishers,lumberjacks, and zookeepers." Users learn basic controls, enjoy various adventures, and increase their job experiences. Also, they can gather materials for the primary industrial age and make items with them. These items can be used for user-created content (UCC).

Users gather different materials through adventures, and produce unique items with them. Also, users may exchange materials, resulting in economic activities. The items created in this way promote content sharing and collaboration among users, and increase interaction between communities.

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